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    The main IP address: 192.30.252.153,Your server United States,San Francisco ISP:Github Inc.  TLD:uk CountryCode:US

    The description :thoughts on software...

    This report updates in 12-Dec-2018

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adam bowen thoughts on software blog topics projects about the path to agility part 11: yet another retro more retrospective! this time i wrote up my retrospective plan before the retrospective. read on to find out how it went… read more the path to agility part 10: another retro continuing the theme of real retrospective examples, this post is another example of a real retrospective. these posts lag somewhat behind my team’s actual work, so please forgive me if i appear to have failed to learn any lessons highlighted in the last post! read more the path to agility part 9: our retro in my last post i rambled on about how important retrospectives are. this blog is meant to be a real story of our adoption of agile, so this time i want to write about one of our actual retrospectives - and what i learned from it. read more the path to agility part 8: retro what’s the most important scrum meeting? is it the stand-up? that’s the most frequent meeting, the main synchronisation point for the team. without the stand-up we might all end up working on the same thing, we might fail to collaborate on a story and end up with two mismatched halves, someone might be stuck and we would never know ! read more slicing: a practical example i guarantee that the first time you try vertical splitting with a team someone will say “some stories can’t be split”. there is a kernel of truth in this statement (it is obviously the case that there will be some level below which a story cannot be split any further) that makes it easy to say - but the truth is a team splitting stories almost never reaches this limit; you have to push through your instinctive reluctance to split vertically until it starts to become natural. read more the path to agility part 7: slicing lately i’ve been spending a lot of time thinking about slicing work. this article is about my struggle with it. read more the path to agility part 6: burndown in the last couple of parts of this series i’ve been talking about how we’ve been coping with sprints that went wrong. this time i want to look at a sprint that appeared to go right. read more refactoring refactoring is something that you hear about almost constantly in software engineering these days. agile practices centred around minimal documentation and avoiding big up-front design drive a need to constantly reduce any accumulated technical debt in order to maintain the “sustainable pace”. in this post i wanted to talk a bit about my views on the practice. read more writing a better options library part 2 in the last post on this topic we talked about some general characteristics we would like to see in an options library, and what some of the existing libraries do. read more the path to agility part 5: when it still goes wrong last time we talked about a sprint whose burndown was going wrong, and the actions we took. one week later and our burndown still looked like this: read more the path to agility part 4: when it goes wrong it’s monday morning, the start of a new week and half way through your sprint. your burn-down looks like this: read more the path to agility part 3: the demo in our retrospective this week i wanted to look at the “definition of done”, but during the opening one of my team brought up some issues with the sprint demos, so we talked about that instead! read more writing a better options library something i find myself doing often is writing small tools that need to take various command line arguments. many years ago, when i first encountered this problem, i investigated the options (pun intended) and decided i didn’t like any of them - so i wrote my own 1 , which was eventually open-sourced by warwick warp . at pattern analytics we again wrote a similar library. when i started at allinea i discovered that their internal options library shared some of the concepts i had used previously, i thought it was interesting that people hit on the same problems and work through similar solutions - so i thought i’d write a series about it. this used to be on google code, you can find it in the archive . ↩ read more the path to agility part 2: no-one teaches code review i do weekly one-on-one meetings 1 with everyone on my team. i do this because, with hindsight, a regular opportunity to relieve myself of frustrations and blockers, and to talk about where i wanted my role to go next is something i’ve wanted in every job i’ve had. it’s perhaps arrogant of me to assume what i wanted is what my team wants, but i do it anyway - the meetings are not for my benefit, they are for and about helping my team with whatever might be bothering them that week. i do it every week because the only way to get in front of a problem is to know about it as soon as possible. we still do sprint retrospectives as a team, because day-to-day we function as a team - but people are different and i find the conversations i have one-to-one are markedly different to those we have during the retrospectives. coaching for leaders 246: the way to conduct one-on-ones ↩ read more all code is an api many years ago i read an article whose key premise was that all code is in one way or another an api. the original article is lost in the depths of the internet, and i can’t for the life of me find it (leave a comment if you do manage to find it, i’d be interested in re-reading it!). the article changed how i thought about the code i was writing, so i thought it would be nice to examine the idea here. read more the path to agility part 1: new challenges early last month i started a new job as head of software at biosite systems . biosite create and manufacture a variety of hardware and software for access control and resource management on constructions sites in the uk. this is a significant change in direction for me, until now i’ve always been a software developer first and a manager second. in this role i’m a manager first, and a software developer second - and so far the difference has been even more significant than i was expecting. read more the case for exceptions part 8: legacy code in his cppcon 2014 talk, jon kalb 1 gave a quick summary of how to convert legacy code to exception safe code 2 . in this post i thought i’d go over his technique, because it is useful to know how to safely and incrementally convert exception-unsafe-code to exception-safe-code. exception safe coding in c++ ↩ exception safe code (part 3) by jon kalb ↩ read more the case for exceptions part 7: exception safe code in 2014 jon kalb 1 gave a three hour presentation at cppcon on how to write exception safe code 2 3 4 . in the talk, kalb sets out a series of guidelines on how to write exception safe code. in this post i’m going to go over those guidelines, with a few small adaptations of my own. if you’re interested in using exceptions in your code i highly recommend the talk, as you will find kalb’s thoughts mirror many of my own on the subject. exception safe coding in c++ ↩ exception safe code (part 1) by jon kalb ↩ exception safe code (part 2) by jon kalb ↩ exception safe code (part 3) by jon kalb ↩ read more the case for exceptions part 6: the wrong way back in 2005 raymond chen of microsoft 1 wrote a piece lamenting exceptions as making a hard problem harder. in this article i want to revisit his thoughts and see how they fit in with what we know 11 years later. cleaner, more elegant, and harder to recognize by raymond chen ↩ read more the case for exceptions part 5: ignorance is not bliss before i start looking at the drawbacks of exceptions, i want to go over some of the other benefits. to illustrate these benefits i’m going to use a simple function. read more the case for exceptions part 4: invariance in c++ there is one situation where it is only possible to use exceptions to report an error - when object constructors can fail. in exception-free code bases this leads to the additional requirement that constructors must always succeed. for certain design patterns having constructors that always succe

URL analysis for deus.co.uk


http://deus.co.uk/exceptions-part-6/
http://deus.co.uk/agile-part-5/
http://deus.co.uk/testing-part-1/
http://deus.co.uk/topics/on-testing/
http://deus.co.uk/all-code-is-an-api/
http://deus.co.uk/agile-part-3/
http://deus.co.uk/slicing-a-practical-example/
http://deus.co.uk/projects
http://deus.co.uk/agile-part-1/
http://deus.co.uk/exceptions-part-2/
http://deus.co.uk/agile-part-8-retro/
http://deus.co.uk/topics
http://deus.co.uk/testing-part-3/
http://deus.co.uk/exceptions-part-4/
http://deus.co.uk/refactoring/
patternanalytics.co.uk

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